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@  Bizargh : (13 May 2016 - 10:32 AM) LAST thing: Mouse Smoothing is apparently enabled by default. Follow this guide if you'd like to turn it off like myself: http://pcgamingwiki....wiki/Doom_(2016)#Mouse_smoothing
@  Bizargh : (13 May 2016 - 10:01 AM) One last thing and I'll can it. Another video with Totalbiscuit gave him the random message: "Achievements have been disabled due to being in Developer Mode. Restart without accessing any developer tools to restore.": /Ogy87-6D4jQ?t=18m44s. I've found out it's not a bug, and you can input console commands or cheat codes. Feeling like a kid again right now!
@  Bizargh : (13 May 2016 - 09:34 AM) Oh! And if you're on PC, prepare 55GB storage, because id Tech (And over 40GB to download if you bought a disc), and NVIDIA has their new v365.19 driver out.
@  Bizargh : (13 May 2016 - 09:29 AM) And my copy gifted to me has just installed. Delicious!
@  Bizargh : (13 May 2016 - 09:29 AM) I will note that on his stream, he was encountering a bug that when running Fullscreen capped his frame-rate, but Windowed/Borderless would uncap it, but this could be due to the old driver, with new drivers still inbound from NVIDIA & ATI.
@  Bizargh : (13 May 2016 - 09:27 AM) Well, I've watched Totalbiscuit stream DooM, and not only was he running it smooth as butter on old drivers (90fps at 1080p mostly-Ultra on a Titan X), but the single-player on display was a sight to behold of strafe 'n' shoot carnage & exploration for secrets, upgrades & keycards aided by a map that keeps reminding me of Metroid Prime.
@  Bizargh : (11 May 2016 - 01:17 AM) Still, definitely not feeling like feeding the pre-order machine for it.
@  Bizargh : (10 May 2016 - 11:57 PM) And if that demo' stream is to be believed, I sure hope the console releases were optimised for those FOV options, because I so badly want to pat 'em heartily on the back for it!
@  Bizargh : (10 May 2016 - 11:53 PM) It looks to be a flippin' good time in general, even if I regard the competitive multiplayer quite lowly based on both the Closed & Open Beta (Loadouts & Hack Modules in an Arena Strafe 'n' Shoot? Nah!)
@  PT (Dead Rin... : (08 May 2016 - 01:32 PM) If I had the dough for it, I would be getting it day 1. It looks incredibly friendly for machinimators.
@  Bizargh : (08 May 2016 - 06:52 AM) SnapMap: /watch?v=QuxmnKyabpg
@  Bizargh : (08 May 2016 - 06:52 AM) Single-player (Spoilers Possible): /watch?v=txmv2qFRuxI
@  Bizargh : (08 May 2016 - 06:52 AM) Here are the relevant videos
@  Bizargh : (08 May 2016 - 06:51 AM) But the SnapMap stream does show first-person weapon lowering triggered by various states such as nil-ammo or gametype states. I didn't see this occur for the character model, but hopefully this will be exploitable nonetheless.
@  Bizargh : (08 May 2016 - 06:15 AM) I can't tell you if there's a nil-weapon or viewmodel removal option, but if machinimating in DooM [M/4/2016] is something you're looking into, it looks like id Software's getting you off to a good start
@  Bizargh : (08 May 2016 - 06:14 AM) Forgive the change of subject, but if you're looking at DOOM [M] (That's what Microsoft seems to be calling it), I caught an official dev' stream of what they lead me to believe was the PlayStation 4 copy, and they've got a lot of options on offer, including "Enable HUD" and Field of Vision/FOV (On a console?! Yeah, I'm finding that hard to believe myself): /watch?v=txmv2qFRuxI?t=11m41s
@  XxQmanxXP2B : (06 May 2016 - 04:19 PM) he's the hero we deserve
@  PT (Dead Rin... : (05 May 2016 - 03:00 PM) I've been fucking SS, every wednesday at 8.
@  XxQmanxXP2B : (04 May 2016 - 03:03 PM) unless you're fucking Simply Splendid, he came out of fucking nowhere with such a unique style.
@  XxQmanxXP2B : (04 May 2016 - 03:02 PM) But Machinima, especially Halo, is a niche sub genre, it doesn't have near the flexibility of Source and it's so limited and almost to the point of being repetitive it's hard to stand out, it's hard to get big. This isn't 2008 afterall

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