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@  Bizargh : (24 June 2016 - 10:39 AM) Take that for what you will. Also, there's plenty of unused dialogue, including a sample of some variations of ending dialogue that was never used. Here's a sample I slapped together that might give some Gears fan a chuckle:
@  Bizargh : (24 June 2016 - 10:37 AM) Oh! Fun fact: In the dialogue files for Gears of War, a game released in 2006 (Ported to PC in 2007), Microsoft Sam & Microsoft Mike are used for remaining placeholder dialogue for Marcus & Dom.
@  Bizargh : (24 June 2016 - 10:32 AM) Whilst I slave away extracting every Unreal Engine 3 game's audio I can, here's a guide as to how you may be able to do so yourself and avoid waiting on me (Which does include Gears of War): http://www.machinina...ames-upk-files/
@  XxQmanxXP2B : (13 June 2016 - 06:32 PM) you guys see the new halo wars trailer? Fuck'n beautiful
@  Bizargh : (09 June 2016 - 02:39 PM) Any Sony Vegas users like myself, this may be important news: http://www.sonycreat...oducts-to-magix
@  Bizargh : (06 June 2016 - 06:37 PM) Oh, and for the curious, whilst playing New-DooM/DewM/DooM (2016) Single-player, I ran out of ammo in one of my weapons and it resulted in it lowering on-screen identically to how I saw it in an id Software showcase of SnapMap. I have no idea if this affected the character model, but when testing SnapMap, the player spawns showed a character model with a lowered weapon (And it's certainly a useful cue for multiplayer, even if the action's way too fast to spot it). I have no way in verifying this as a PC player with no friends having a copy to play, but it's a lead to pursue
@  Bizargh : (30 May 2016 - 06:19 AM) Wish I either could recall how to myself or direct you to something a bit more up to date, but hopefully it'll help
@  Bizargh : (30 May 2016 - 06:17 AM) Or the contents of this discussion: https://steamcommuni...33455762307393/
@  Bizargh : (30 May 2016 - 06:17 AM) Jimer Lins tutorials: /watch?v=zgmR67mJuLM
@  Bizargh : (30 May 2016 - 06:17 AM) Try any of the following:
@  PT (Dead Rin... : (29 May 2016 - 09:06 PM) I would suggest asking around on Gorilla Gong, they have more of an SFM-based community.
@  XxQmanxXP2B : (29 May 2016 - 05:26 PM) do you guys happen to know how i can use my gmod player models in SFM? because i can't seem to figure it out
@  Bizargh : (13 May 2016 - 10:32 AM) LAST thing: Mouse Smoothing is apparently enabled by default. Follow this guide if you'd like to turn it off like myself: http://pcgamingwiki....wiki/Doom_(2016)#Mouse_smoothing
@  Bizargh : (13 May 2016 - 10:01 AM) One last thing and I'll can it. Another video with Totalbiscuit gave him the random message: "Achievements have been disabled due to being in Developer Mode. Restart without accessing any developer tools to restore.": /Ogy87-6D4jQ?t=18m44s. I've found out it's not a bug, and you can input console commands or cheat codes. Feeling like a kid again right now!
@  Bizargh : (13 May 2016 - 09:34 AM) Oh! And if you're on PC, prepare 55GB storage, because id Tech (And over 40GB to download if you bought a disc), and NVIDIA has their new v365.19 driver out.
@  Bizargh : (13 May 2016 - 09:29 AM) And my copy gifted to me has just installed. Delicious!
@  Bizargh : (13 May 2016 - 09:29 AM) I will note that on his stream, he was encountering a bug that when running Fullscreen capped his frame-rate, but Windowed/Borderless would uncap it, but this could be due to the old driver, with new drivers still inbound from NVIDIA & ATI.
@  Bizargh : (13 May 2016 - 09:27 AM) Well, I've watched Totalbiscuit stream DooM, and not only was he running it smooth as butter on old drivers (90fps at 1080p mostly-Ultra on a Titan X), but the single-player on display was a sight to behold of strafe 'n' shoot carnage & exploration for secrets, upgrades & keycards aided by a map that keeps reminding me of Metroid Prime.
@  Bizargh : (11 May 2016 - 01:17 AM) Still, definitely not feeling like feeding the pre-order machine for it.
@  Bizargh : (10 May 2016 - 11:57 PM) And if that demo' stream is to be believed, I sure hope the console releases were optimised for those FOV options, because I so badly want to pat 'em heartily on the back for it!

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