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@  Zeth Maverick : (Today, 05:05 PM) Nice Qman!
@  XxQmanxXP2B : (Today, 04:53 PM) you guys....i somehow managed to make 3rd place in Black Plasma Studios' competition....HOW
@  XxQmanxXP2B : (04 February 2016 - 10:09 PM) I gotta say after looking at all the submissions in Arbiter's contest....I didn't even come close
@  Bizargh : (02 February 2016 - 09:21 AM) Note that the archives are 7-Zip though, just in case you have trouble gettin' them open.
@  Bizargh : (02 February 2016 - 07:39 AM) Who here likes DICE audio assets? Good news if you do. elementprgress of Symthic has provided an updated archive of Battlefield 4 in 16bit WAV: http://forum.symthic...les/#post218062, and has also managed to extract the current audio for Star Wars Battlefront (3) in MP3 320kbps: http://forum.symthic...les/#post309107
@  Bizargh : (22 January 2016 - 06:21 PM) (Although the ONLY one I'll ever show anyone is this collab' entry I rushed before a trip overseas that was surprisingly highly approved by the collab' author: /watch?v=ASD4106tNTI. As for the rest... well call 'em "Good ideas at the time.", or advice not to do 'em when you're half asleep.)
@  Bizargh : (22 January 2016 - 06:15 PM) I've even taken a few cracks at vids before post-GMod 13 tools made animation a breeze! (If it wasn't easy before, albeit extremely time & patience demanding, it is now!)
@  Bizargh : (22 January 2016 - 06:09 PM) I don't "play" GMod myself, but have been pretty much sitting back & monitoring assets for it for a long time (We've had quite the number of Halo assets ported to it, but the biggest quantity & most versatile generally get sent to SFM).
@  XxQmanxXP2B : (22 January 2016 - 06:00 PM) Anyone play Gmod? holy shit this potential
@  Bizargh : (20 January 2016 - 07:11 AM) And give 'em to us all in in WAV too. In a 1.17GB RAR. Now I just feel spoiled.
@  Bizargh : (20 January 2016 - 07:10 AM) Here I am going "What could I possibly add to the Sound Collection in the next three months." 'n' giving a rather pessimistic update report. And then I just now find out somebody managed to get all of Halo: CEA's SFX & music files: http://forum.halomap...c&topicID=49001
@  XxQmanxXP2B : (14 January 2016 - 10:22 PM) You guys watch my new video, i did something really cool with 4 cones in the 2nd to last shot i think you'll like
@  XxQmanxXP2B : (14 January 2016 - 07:39 PM) So I'm rendering my rough draft for the black plasma contest, hopefully it proves worth of top 3 ^__^
@  Bizargh : (12 January 2016 - 05:09 AM) (By the way, I will endeavour to not refer to the Xbox One as "The One", because it certainly isn't the one for me!)
@  Bizargh : (12 January 2016 - 05:06 AM) Pity the Master Chief Collection couldn't have performed a similar trick. Wouldn't have been personally displeased by the customisation if I could've ported my Xbox 360 Theater films to the Xbox One for the native 1080p resolution, plus the 60fps being a big safety net for frame-drops below 24-30fps (Unless you're going for a 60fps project). The missed opportunities....
@  Bizargh : (12 January 2016 - 04:53 AM) Definitely a viable method. Maybe I'm the only one that defines "filming" by the actual recording process. I tend to call the acting stage "body-acting" after the common use kicked my habit of saying "puppeteering" (I've always thought of console machinimation like a puppet show, only we have controllers instead of strings).
@  solar storm25 : (11 January 2016 - 12:42 AM) I've been filming on the One and then recording on the 360. It keeps me surprisingly organized
@  Bizargh : (08 January 2016 - 03:18 PM) Nothing that makes a game unplayable (Except the frame-rate, as Bonus Rounds did become unplayable. It must've dropped as low as 12fps or lower!), but you wanna go filming, definitely use an Xbox 360.
@  Bizargh : (08 January 2016 - 03:14 PM) There's also texture pop-in, possible Anti-Aliasing errors if the game even utilised it (If that's not the icky motion blur having trouble). That's emulation for ya! Complex stuff!
@  PT (Dead Rin... : (08 January 2016 - 02:45 PM) I've heard and the color palette has some missing elements on maps. On Countdown for examples the chips in the wall are as clear as black tar on a white portal pad.

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